Chandler said:
To be fair, that paragraph, slighty rewritten, could also fit quite nicely for Gravity Rush. The controls are kinda dodgy, some of the missions are superfluous and the gameplay gets kinda repeatitive. So I still don't think that a 6.5 is that outrageous. |
The controls were great. there was a lot to them, but the controls works perfectly in my time in Hekseville. Some of the side missions were dumb, but they were optional; in skyward sword, you HAD to find the three plant dudes before the plant dude elder king guy remembered where Zelda was. Optional sidequests are much better than forced fetchquests. Nothing more to that.
combat did get a bit repetitive, I admit, but really how is that different than ANY other game. Call of Duty has you pointing and shooting at guys till the very end, with the occasional quick time event. inFamous has you using the same powers to fight the same enemies over and over again. most games ARE repetitive, it's the slight variation that makes it tolerable and the abilities Kat has mixed with the level design mean that every encounter is its own, despite the fact that you're probably using the same stable of about 3 moves over and over again.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android