| DarkTemplar said: I though a triple A franchise like Dead Space needed only 1.5 million to survive. |
Well Dead Space 1 & 2 were more AA, usally a AAA multiplatform game (COD, GTA, Assasin's Creed that kind of game) ideally is arround 4+ million minimum these days with their $40-40m production budgets $50-100+ million advertising campaigns. And these days publishers (the big ones like EA, Activision and Ubisoftat least) seem to want everything to be a AAA franchise and seccond rate games even if they are profitable just don't cut it anymore, they would rather have 3-4 5+ million unit franchises than 5-8 1-2m unit franchises. That is just how the market is right now, the total console software market is shrinking (software sales were down arround 8% in 2011 compaired to 2010) and yet games like CoD sell more every year, so the big publishers poor ever more money into fewer games and try and make them as widely accessable as possible.
But also as the next gen comes up publishers will be looking to launch new franchises and only the biggest franchises will be carried forward into next gen.
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