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Andrespetmonkey said:
Slimebeast said:
Andrespetmonkey said:
Slimebeast said:
That was sad. So scripted that I want to puke. And ND are officially liars now.

In another demo they showed the press, the same section was played out completely differently. 

Of course but that doesn't say it's not scripted.

You could obviously decide to not go inside the room to the right, where that guy with the club is waiting. Had you gone to the left you would have triggered different events from the other enemies and Ellia would have followed you in that direction. But all actions outside the player were scripted, and even some actions the player took were also most likley scripted, such as right after the fight scene when he takes the club guy hostage, that was probably automated as soon as the guy jumoed you.

My bad you already addressed this reply.

A lot of it seems to be unscripted. When Ellie throws the brick (if she sees a weapon in the environment she'll pick it up and help out joel when he's in trouble according to ND), as cinematic as it looks, pretty much every time joel is punching or choking someone the player is in control, it's the same in Uncharted, stuff like using the environment when in melee combat (joel bashing some guy'd head agaisnt furniture for example) is definitely uncripted, you can do that in Uncharted when in full control.  When joel holds a dude a gun point it seems unscripted, it looks like an option in combat, like how in Gears you can get human shields. 

Maybe that last bit was scripted, but I'm not sure.

According to every preview I've read, that sequence is unscripted. The way the dev is playing it has clearly been rehearsed though.

Just look at the timing of stuff going on in that demo. It gives hints on what is scripted and how it works.

They can easily scatter around pre-planned objects with triggers near them for Ellie to throw stuff. But that's not AI. Ellie doesn't see anything. It's not AI like say the enemies in Crysis.

When Joel fights, you see sequences that play out exactly the same. Yes, you can decide to initiate a melee attack but after that you lose control until the scene plays out. When Joel was jumped by that club guy this happened:

Joel evades, gives 4 punches and grabs the guy for a strangle hold. In both demos that 7 second sequence was identical. The video cuts right after so it's hard to say if Joel automatically starts to point the gun at him or if that sequence is initiated by the player. If it's automatic then the automated sequence would be even longer than 7 seconds.

Enemy behaviour. They don't actually hear anything, they don't see almost anything, they don't start moving and searching in response to what they sense (like enemies do in Crysis). They have pre-set movements and animations that are simply triggered by certain invisible lines that Joel crosses.