BasilZero said:
PSwii60 said: I don't mind having my balls held, but seriously Nintendo needs to stop holding our hands and finally give us the old school difficulty. No mercy. On that note, Nintendo's never been all that great at story telling. Focus on gameplay. That's why the Zelda of late hasn't been up to par because they got caught up in some fanboys' Zelda timeline. The release of official Zelda timeline shows how much little thought they put on it, and it seemed like they were obligated to prove to fanboys there actually is a timeline. Most of Nintendo's evergreen titles have no depth to their stories.
In addition, venture into genres and territories they haven't completely explored yet; that'll be the true testament of their skills more than anything. It'll show flexibility and they can, in fact, conquer the gaming industry. This will show that not only do they cater to the blue ocean but actually care about the core gamers as well. FPS as Miyamoto hinted is a start but I'm afraid it may turn out to be Mario Sunshine in First Person.
With this, they now have the chance to do this with the Wii U. Revive old IPs and create new IPs
Writing this got me hungry again, for some odd reason. I'll have me some baozi |
Although DKCR had a similar option like NSMBW, the difficulty near the end of the game was harsh imo lol.
What happened with Zelda, was pretty much Nintendo testing the waters of how they should take the Zelda series in the future (that and the release of OoT3D).
They seriously need to revive the older IPs though and put more effort in them, they've got alot of popular franchises, just because they dont sell like hotcake titles such as Pokemon and Mario, doesnt mean they wont sell at all.
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DCKR actually did give some trouble. I kinda agree with you in a sense that Skyward Sword is practically a filler. And, well, I'm sure we all agree that we all love our balls held.
oniyide said:
Khuutra said:
It's always possible, though I wouldn't be willing ot put money on it
Except 3D Land is really tough in a few places and holds to these principles, so, who knows?
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really?? I thought that was the easiest Mario i have played in years, maybe ever. THe only levels remotely hard are teh Bowser ones
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What this game does is that it gives the a false impression of its simplicity, and with its 3D deceiving you in misjudging the placement of Mario in that environment. It took me that realization to fully regard its legitimacy as a core game, really. My fault in that assessment, I guess.