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Some things I'd like to see:

- The return of colourful, detailed instruction books (ie get the tutorials out of the game).
- No stupid, drawn out starting tutorial quests (anyone remember the tedious search for the kids in Majora's mask?)
- Notch the difficulty up a bit.
- Less linearity. Keep games open to be able to be played with as little health possible, without the major items, with as little time as possible etc.
- No more cliche stuff. It's now apparent in the latest Zeldas that a boss is always defeated by the item found in that dungeon.