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IIIIITHE1IIIII said:

 

1 Super Mario Bros. NES 1985 Platform Nintendo 29.08 3.58 6.81 0.77 40.24
2 New Super Mario Bros. DS 2006 Platform Nintendo 10.42 8.63 6.45 2.81 28.31
3 New Super Mario Bros. Wii Wii 2009 Platform Nintendo 12.66 6.16 4.55 2.15 25.52
4 Super Mario World SNES 1990 Platform Nintendo 12.78 3.75 3.54 0.55 20.61
5 Super Mario Land GB 1989 Platform Nintendo 10.83 2.71 4.18 0.42 18.14
6 Super Mario Bros. 3 NES 1988 Platform Nintendo 9.54 3.44 3.84 0.46 17.28
7 Super Mario 64 N64 1996 Platform Nintendo 6.91 2.85 1.91 0.23 11.89
8 Super Mario Land 2: 6 Golden Coins GB 1992 Platform Nintendo 6.16 2.04 2.69 0.29 11.18
9 Super Mario All-Stars SNES 1993 Platform Nintendo 5.99 2.15 2.12 0.29 10.55
10 Super Mario Galaxy Wii 2007 Platform Nintendo 5.24 3.04 1.20 0.67 10.15
11 Super Mario 64 DS DS 2004 Platform Nintendo 4.59 2.86 1.25 0.93 9.63
12 Super Mario Kart SNES 1992 Racing Nintendo 3.54 1.24 3.81 0.18 8.76
13 Super Mario Bros. 2 NES 1988 Platform Nintendo 5.39 1.18 0.70 0.19 7.46
14 Super Mario Galaxy 2 Wii 2010 Platform Nintendo 3.25 1.94 0.98 0.58 6.76
15 Super Mario Sunshine GC 2002 Platform Nintendo 4.01 1.26 0.87 0.17 6.31

 

Remind me why Super Mario Sunshine would be such a brilliant idea? ...And lots of those sales are bundled.

Sure, the game was fun, but from a business perspective it would make no sense at all, and be too risky.

Objectively, Sunshine got some stuff right. It's worlds were larger and your options for exploration were grander than in Mario 64, the problems were aesthetic (the game was too "realistic" as far as Mario games went) and that it restricted you to only being able to get the Shine you were assigned, outside of one or two bonus shines, whereas being limited to the assigned star was the exception rather than the rule in Mario 64, part of what made that game so great.



Monster Hunter: pissing me off since 2010.