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Badassbab said:
brendude13 said:
d21lewis said:
PS2 ports of Dreamcast games often looked and played worse despite the fact that the PS2 was much more powerful.

In terms of hardware, the PS2 and Dreamcast were very similar to what the PS3 and Xbox 360 are like to day. One is slightly more powerful but a lot harder to develop for.


Really? PS2 could shift a theoretical 150 million basic polygons a sec, Dreamcast 7 million. Real world with texture mapping and everything else was obviosuly much much lower for both machines.

In fact there's only one major spec I can think of where the DC sort of beats the PS2 and that's in VRAM where the DC had 8mb to the PS2 4mb BUT the PS2 VRAM was embedded to the GPU so it was reallly really fast (kind of like the 360 EDRAM).

What really hurt the PS2 is that it didn't have built in texture compression. The DC, GC, and Xbox all had texture compression. So in addition to having half the VRAM of the DC, the DC had 6 to 1 texture compression too boot.