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Mr Khan said:
Euphoria14 said:
TWRoO said:
Euphoria14 said:
TWRoO said:
I don't really care if an achievement system is mandatory for devs or not, as long as I as a user can ignore the hell out of it. (preferably turn it off altogether without turning off other online features)

Always wondered why some dislike it. All it really is is a way to allow your friend to see what you have accomplished in game without the need to come over your house, boot up a game, check your treasures/stamps/etc... in a specific games menu.

There is zero downside to it and a ton of upside.

I would say to of course give the option to turn off the notifications, but other than not there is absolutely zero reason for Nintendo to not have mandated it.

Because it's basically just a cock measuring contest online. The downside is that some "gamers" are going out of their way to get what are otherwise useless or easy achievements, for no gain other than an extra notch on a publicly displayed points system.

I don't mind things like high scores tables for the right type of game, but when you start getting achievements for visiting parts of a game you have to go through to complete it anyway, or else getting a new notch each time you add an extra digit to your kill count it becomes less than worthless.

Online games IMO would benefit from something like a stats table for certain things in games (ie number of kills/wins or accuracy in an FPS, percentage of wins/2nd/3rd places in a racing game, as well as lap times... some adventure games might only need a single stat: percent complete) that way you have the interesting data, in more detail than with achievements and without the useless ones... and it's not ridiculously tied to other games as if there is some numerical comparison of skill that translates across all games in all genres.


Okay, so you don't like it, but a whole lot of us do. Simple answer is they add the option to disable the notification popup. Problem solved.

No reason to omit it all together because you think it's nothing more than a cock measuring contest. My idea pleases everyone. Nintendo's doesn't.

 

Your downside is incredibly weak by the way. Why do you care at all how or why others play their video games?

Also, trophies and gamerscore do not have a publicly available list within the console to show who has the highest. It is mainly for personal gain only and/or to compare with friends.

 

So like I said...

 

Non-mandatory hurts plenty.

Mandatory hurts no one.

If everyone's so in love with them, then non-mandatory will be no big deal, as everyone who's anyone will still put them in.

I know Xenoblade's achievements would annoy me if they weren't giving my party exp for the gain.

Sorry, don't understand the Xenoblade example. You wouldn't gain achievements only by level, you would gain them somewhat like:

1.) All characters reach lvl 20.

2.) All characters reach lvl 50.

3.) Defeated "xx" (Don't want to spoil the game )

4.) Full power of Monado achieved!

5.) Completely rebuilt Colony 6.

etc...

 

I sure as hell would have liked an achievement after the long grueling hours of grinding and shit it took just to 100% complete Colony 6 and I sure as all hell wouldn't have found an achievement for it to be a negative, lol.

Believe it or not, it adds to the sense of achievement in many games, especially in cases where gaining that achievement/trophy requires hours and hours of work.

 

Also, being non-mandatory is a big deal. I know you've been on these forums long enough to know by now that certain PS3 games are not purchase because people refuse to buy/play games without them.

Does that suck? Of course, but it is the nature of the beast now and Nintendo needs to understand that.

 

Edit - Misunderstood you originally. You say you want the achievements to have actual in game benefits? That could easily be a new step in the advancement of trophies/achievements. One Nintendo probably could have lead the way on.

I could 100% go for that scenario!!!



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