| mrstickball said: You may want to go back and look at the Gamecube data available on VGC before making that kind of statement. Look at the following charts: http://www.vgchartz.com/platform/4/playstation-2/ http://www.vgchartz.com/platform/29/gamecube/ Of the top 20 Gamecube games, 16 were first party. Additionally, if you look at the entire list of best-selling 3rd party Playstation 2 titles, how many of them were available on the Gamecube? By my count, 11 of the top 20 best-selling 3rd party games on the PS2 than half weren't available on teh Gamecube. I wouldn't call that parity when more than half of the titles weren't available. Comparatively, the Wii saw 15 first party titles in the top 20 for best-selling titles. Therefore, the Wii had slightly less bias towards 1st party games. Additionally, the 3rd party games on the Wii were much higher up the list of best selling games, so again, your argument doesn't pass muster in regards to VGC data. |
Your argument relies on the narrowing of one's perspective. Nintendo's games always sell best on Nintendo systems, it is known.
But I said "multiplatform parity". Multiplatform games did not appear on Xbox and the PS2 but not the Gamecube, save for a couple of notable like GTA, which was a matter of space as much as anything. Nintendo got the Splinter Cells, the Prince of Persias, the Time Splitters, the Soul Caliburs, the Tales, on and on and on.
Wii did not get those things. It would be difficult to argue that it had multiplatform parity, which is the issue at hand that we're discussing on the Wii U, was one of the things that the Wii had going for it when looking at the totality of its library.
Wii was carried on the strength of Nintendo software; its whole library was built on Nintendo software. If that is the Wii U's only problem, and Nintendo does very well in terms of making software, then the Wii U has relatively little to worry about it.







