By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mrstickball said:
Khuutra said:
mrstickball said:

I base it on conjecture, because when we started this discussion, you invalidated any usage of commentary by industry analysts. Therefore, all I have is conjecture. You wanted to mold this debate in a way that would validate your point of view, and only your point of view.

Why is lacking DLC a problem? Because 51% of HD console owners bought DLC in 2011. That is expected to generate $1 billion USD in revenues in North America in 2012. That is a significant chunk of change, and if those kinds of numbers continue to trend, you're looking at a multi-billion dollar industry during the prime of the WiiU's lifecycle. If Nintendo doesn't address that mutli-billion dollar industry, they're going to be in a very difficult situation.

Right, but

You haven't outlined how it actually translates into a difficult situation

Even allowing that Wii U users buy significantly less DLC, what part of that translates into Nintendo losing the console war?


Less DLC sales mean less money for developers/publishers.

Less money for developers/publishers mean less focus on the WiiU by 3rd parties.

Less focus on the WiiU by 3rd parties means less major titles.

Less major titles means that the library will consist primarily of 1st party IPs.

A console primarily made up of 1st party IPs will likely cater to the same crowds that made the Gamecube the success it was.

Having Gamecube-like success means 3rd place for Nintendo.

The Wii suffered similar or worse neglect by third parties than the GameCube, and as Khuutra said, it's not about focus, it's about parity. So long as the Wii U sells enough copies of third party games to justify porting costs (which is a viciously low threshold to go for) third parties will do it, and third parties need to do it, moreover, because of ballooning costs.



Monster Hunter: pissing me off since 2010.