mrstickball said:
1. Every Wii U I saw / played on at E3 had a Wiimote. Given production lead times between now and a likely release date of November, its very unlikely that Nintendo can call many audibles to change the manufacturing/packaging process at this time. Heck, look at how long it took Microsoft to address some soldering on the 360 when they started getting the RROD. It took nearly a year of losses before they could fix the problem due to lead time and implementation. SD cards are a much easier fix, but it does take time to produce, manufacture, and bundle anything with a console, even an SD card. 2. Again, if revenues from DLC on the Wii U are small compared to Microsoft/Sony's next systems, then developers and publishers aren't going to focus on the Wii U, because they know the money won't be there. That will be a huge problem for Nintendo. 3. They go hand in hand. I'm trying to present very likely scenarios as to how users acquire content, and the problems that a lack of memory present. Lets say a percentage of users simply download content organically. That is, they simply see its available on the market, and purchase it because they know its available. Call them "Casual" purchasers of content. If they have insufficient space, then its likely they won't go out of their way to purchase an SD card, and they never convert on the content. Even if that percentage is low - say 25%, that will likely mean hundreds of millions of dollars in unrealized revenues for publishers and developers. That's my point. If a developer can make a game on "Console A", sell it for $50 and will make an average of $3 in additional content sales, do you think he'll promote that as much as the same title on "Console B" which sells for $60, and will make an average of $12 in additional content sales? |
1. This assumes Nintendo would necessarily announce the hardware bundling as soon as they made plans for it; we know that they don't.
2. Nintendo doesn't need "focus". Nintendo just needs parity, which is affordable and likely. More, you have not actually managed to qualify why lacking DLC would be such a huge problem.
3. Sorry, I remain unconvinced by your non-statistics. The repeated use of the word "likely" in these imaginary scenarios just doesn't blow my skirt up.
You are basing your entire argument on a series of conjecture that doesn't support itself. The very most fundamental part of it, that a lack of DLC will cause the Wii U's downfall, has not yet been sufficiently argued for.







