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mrstickball said:

Tentpole DLC as in DLC that ha key component of a titles' deployment strategy. For example: Call of Duty, Fallout, Battlefield, Mass Effect 3, and so on. Titles that release 3+ pieces of content. If these developers don't sell a lot of DLC on the WiiU, its likely that they won't promote/release it, which will significantly degrade sales of said series on the WiiU, and hurt the overall userbase of the WiiU.

For AAA titles, you see attach rates between 25-35% for very successful content. That's before you factor in users that do not have online. Titles like Call of Duty: Black Ops sell over one piece of content for every retail unit sold. That is a lot of rolling the dice to assume that users will have sufficient memory space for the content on the WiiU, hence my believe that the WiiU will be hurt in the long run. Analysts will factor this into their ROI projections, and it will not be favorable for WiiU.

Also, I am assuming that Nintendo keeps the WiiU for more than 3 years at market. As the next generation goes on, online content will more and more prominent. F2P games will become start shining next generation, and that will put Nintendo in a very precarious situation, as there is no way that an 8GB HDD will be able to store sufficient content for such a system.

For the sake of my curiosity, would you mind citing those numbers?

Regardless. Mrstickball.

I don't know how much you know baout retail culture

(I'm an expert)

But do you know what people do when they realize that they don't have the space necessary for the content they want? Keep in mind, this is primarily about 360 owners, since the majority of 360s I sell are 4GB and when people come back about memory upgrades it's always about DLC. Do you know what they do? They come in, asking me how much money they have to spend to play some DLC.

You can get an SD card, right now, at a going rate of about 1GB=$1. External hard drives are hilariously cheaper.

If people want the DLC, they will set themselves up to be able to buy the DLC. It's that simple. When people desire content, really desire content, they will do quite a bit in order to get it.

Wii's internal memory will have nothing to do with it in the long run. The question will be if publishers create an array of DLC that customers will actually want. In the end, that's all that is going to matter.

And please don't quote analysts at me, that is just dust on a stellar wind