zarx said:
And those are all the things that the CELL was designed to do by using several SPEs in a time where CPUs had at most 2 cores this meant that in those areas the CELL beat out any other CPU at the time (and still outperforms the latest CPUs in some areas), which meant that developers could use it to do graphics work etc in conjunction with the GPU in the PS3. But the CELL was also weaker in many areas compaired to a traditional CPU, and with the huge advances in GPU computing the CELL is basically obsolete which is why IBM abandoned it. Also upgrading a CPU architecture is not an easy task, compainies like IBM and Intel spend hundreds of millions of $ every year upgrading their CPU architectres, while they also spend tens of billions over several years making new ones. And as IBM rolled the CELL team onto other projects the CELL line has been left alone. Sony doesn't have a full CPU design team in house so they would need to pay IBM to upgrade the CELL to meet modern standards which would likely cost millions. Licensing a modern CPU and a modern GPU would likely not be much more expensive as they would require less modification and would likely end up being much more developer freindly (the CELL is notoriously hard to work with which meant only 1st party studios that could devote years to mastering it could actually get good resaults from it). The only reason to go for the CELL again would be for backwards compatability. |
Thanks for the info, I understand now.