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Well, during the interview that IGN had with Reggie, they made this question

http://www.ign.com/articles/2012/06/06/e3-2012-reggie-discusses-launching-wii-u-retro?page=3

IGN: I know you aren't ready to announce it quite yet, but on the launch price... looking at your competitors, they're late in the lifecycle, they're able to drop price if they want to. They're making profit on their consoles. And like you said, you guys don't like to sell a console at a loss. So... What are the options you're weighing in terms of pricing? What are the considerations you're making as you work towards that announcement?

Fils-Aime: The first thing I would say is we focus on value. So it's what you get for what you pay, in terms of that overall proposition. Second thing I would tell you is that Nintendo believes in being a mass-market product. Unlike our competitors, when they've launched historical systems, to maybe start at a really high price and work their way down, we don't believe in that. We want to launch at a price that is going to represent an ongoing great value.

You look at the Wii, we stayed at 250 dollars for a really long time. And so we're going to give that same level of thought to the Wii U. How do we launch at a value that we're going to be able to sustain for a long time? I think people are going to be pleasantly surprised, if you will, about the way we're managing the value equation.

I would be pleasantly surprised if they launch it for 250 €. But realistically I'll go with 300 €.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.