Scoobes said:
The Ubisoft rep seemed to suggest that it used the same textures though which leads me to assume they're using a different method of anti-aliasing to the PS3 version. It can make a massive difference to the blurriness of the textures as I found when I forced Super-sampling on Mass Effect 3. They may even use a higher level of AA causing both the blurring and the frame-rate drops. |
Could be they just aren't using texture filtering on the Wii U version yet. The performance drops are to be expected with Alpha software on new hardware.
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