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noname2200 said:
Squilliam said:

The Wii U has all the important parts right.

1. CPU power is usually the most non negotiable part of the system and the hardest part to scale and it looks like they weighted the system towards this end.

2. It is capable in terms of RAM, I.E. next generation games will be able to fit in memory.

3. It is compatible with the technology. DX10 can still emulate DX11 shaders for instance.

4. Visuals are the easiest to scale RAM and CPUs are much harder, thats why they focused on these areas.  In a nutshell the next generation games will look like arse relative to the next generation PS4/XB3 but at least they'll be portable and they'll run as compared to this generation.

Are we expecting PS2 -> GC/Xbox level comparisons here, or...?

Probably Dreamcast -> Xbox in terms of performance is probably the closest bet. You're looking at something which is newer and has a higher power budget on a newer process node, in console terms it's probably half a generation.

Maybe like this:

http://www.segatech.com/technical/consolecompare/index.html



Tease.