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pezus said:

UPDATE: Wii U specs:

Main Application Processor

PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.

Main Memory

Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.

Features

Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays

8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support

GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio

Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.

Networking

802.11 b/g/n Wifi.

Peripherals

2 x USB 2.0 host controllers x 2 ports each. = 4 USB slots
SDCard Slot.

Built-in Storage

512MB SLC NAND for System.
8GB MLC NAND for Applications.

Host PC Bridge

Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.

-Neogaf-

 

 


http://www.eurogamer.net/articles/2012-06-05-nintendo-wii-u-supports-1080p-cpu-and-gpu-revealed

 

The Wii U supports 1080p, Nintendo has confirmed.

The video output in full: 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.

In a technical specs sheet published today, Nintendo revealed new information on the home console, due out in time for Christmas.

The CPU is an IBM Power-based multi-core processor. The GPU is an AMD Radeon-based High Definition GPU.

The Wii U can support two Wii U GamePad controllers, up to four Wii Remote (or Wii Remote Plus) controllers or Wii U Pro Controllers, and Wii accessories such as the Nunchuk, Classic Controller and Wii Balance Board.

Wii U uses internal flash memory. It also supports SD memory cards and external USB storage. The media used is Wii U and Wii optical discs.

As for networking, Wii U can access the internet via wireless (IEEE 802.11b/g/n) connection. Ite features four USB 2.0 connectors - two in the front and two in the rear - that support Wii LAN Adapters.

And audio: Wii U uses six-channel PCM linear output via HDMI connector, or analog output via the AV Multi Out connector.

Elsewhere, Nintendo confirmed it is working with Netflix, Hulu Plus, Amazon Instant Video and YouTube to bring video to Wii U. These experiences will take advantage of the integrated second-screen experience, Nintendo said.


Now that more like it and YES!!!!! They added the Tesselation unit. That automatically make it superior to any console to date.