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Sorry, was getting lunch.

Ajescent said:

The reason I picked those games is because they all fall under the same genre and are very similiar when you strip them down to the bare esscentials.

e.g mario and LBP 1. lots of platforming hi-jinx, when you look deeper, LBP has lvl editting and plays differently.

I understand Adjascent, and they are good examples, but as I've been trying to tell you, they don't come close to the level of similarity that PABR and Smash has. I won't discuss this point anymore because we'll just have to wait till you get it in your hands to see that I was in essence right. I may not be able to argue other games (Forza vs GT), but Smash I feel very comfortable arguing, as well as fighting games in general, I also went over the topic alot, and created a thread for it, listed the ins and outs, so I'll just say I'm confident time will prove me right.

Shift and GT5, both feature realistic cars and lots of driving. Shift has a greater emphasis on "fun" and takes liberties with its take on realism (e.g rewind)

clearly from your comments, you haven't really experienced things as indepth as you should have to notice the intericate differences things can offer.

There are so many examples I can follow like LBP vs Mario and fighting games SF vs SC that you don't need to go so far, I'm not a racer fan.

You say the propad is a ripoff of the 360pad, which it's fair to say at face value. but when you look deeper you will see the propad has gyromovements which the 360 one doesn't. This is the EXACT point I've been making. You also accused Forza of being a GT rip off eventhough you admit you've yet to experience both first hand. You shouldn't be dismissive of things at facevalue.

@Forza. As I said, idk. I know little about it. I've only owned & played Gran Turismo 3 in that genre.

@propad. I didn't need to mention the differences (I was very well aware of, having watched the Nintendo Direct) because they don't deny the fact that it's a rip-off, at face value. It looks and feels much like a 360 controller. Why did I not say a PS3 controller? Why did you not? Because the differences were that the PS3 doesn't not have the 360 form factor, while the Pro does. It's a rip-off for what is most visible to the eye. The differences, we're aware of them (I am at least). I don't need to experience it first hand to go over this with you, I know you see why I'm saying this.

You use the example of the twins from Final fantasy. That's another example of my point, you see two identical twins and accuse them of being the same person not putting into consideration that they might have different personalities and different things to offer.

It was just a metaphore, don't take it too seriously. What I was trying to say, in essence, is that PABR is not just another brawler (which has much leeway and room for variability), but rather a clone with minor differences. (See thread for more on this)

This goes back to my arguement, BR might be exactly the same as SSB at face value, unless you delve deeper, you won't see those differences.

Your point is valid (and I know what you mean), but it doesn't apply in this case, like I said.

EDIT: Adjascent, I'm starting to see what you mean, so let me offer a counter-point.

The physical differences between identical twins and the physical differences between two non-twin siblings are apparent. From a presentation point of view, and in terms of how the objects physically behave and are controlled, PABR looks nearly identical to Smash. Under the hood, some things are different. But in the end, the similarities overpower the differences, in my view. It isn't an exact clone, but it clearly is a rip-off (as different as those two terms can be).