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lestatdark said:
vlad321 said:


You obviously didn't play the assassin or the druid.

Now, it isn't fair the compare a game that has only been around for 3 weeks and no major updates so far to another one's expansion and that already had 9 full fledged patches as well.

Diablo II's initial experience was also full of flaws on the online component, which was not as visible because of both a smaller launch (compared to D3) and the fact that most people back then didn't have a proper internet to handle an online experience such as D2 (remember how much pain the Lagomancers caused). Plus, while the SP experience was far superior to DIII's (which isn't hard to do), it too had some major flaws as well. 

Not defending DIII, because they've done a lot of things bad on DIII that have no defense whatsover, but these kind of comparisons have to be made on equal grounds.

I am not looking at the flaws that will be fixed with time. I am looking at the more core gameplay. There was a certain satisfactoin in mowing through 3 screens' worth of enemies, even if you only found junk, over killing half a screen, spend the next 2 mins killing something with a colored name, find a bunch of "useful" things which turned out not to be good to beign with. The pacing is the problem with this game.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835