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lilbroex said:

The first dual shock didn't copy the N64's "design".  it had a copy of its features which the N64 controller made popular with its dynamic use. Those being analog control and rumble. The N64 wasn't the first to use analog control but it was the first to make it a standard of the system as well as rumble and its showed the benefits through intuitive use which is why Sony realeased a second controller with those features. The same with move and the Wii Mote. Nintendo showed what could be done with it then sony ripped off the concept.

The classic controller pro's look is just what is name says. Nintendo's "classic" designs put together  which predates the Xbox altogether. That design being the Gamecube and SNES. The current 360 controller is the shell design of the Dreamcast, with the gamecube controller layout and dualshock buttons/function.

Nobody can copy it, because its a rip off all around.

To my knowledge, this will be the first console to have a standard controller with a right analog stick above the main input buttons. The analog over the D-pad was first done by Nintendo.

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The 360 controller isn't really directly from the Dreamcast, the original XB controller was, then MS realised it was ridiculously uncomfortable and improved upon it twice with the second XB controller (which I thought was still uncomfortable, but useable) and then the X360 version.

There is no denying the X360 controller is clearly inspiring the general shape of the controller shell here, but there is nothing wrong with that in the same way that there was nothing wring with the SNES controller being the main inspiration for the original PS controller... or the GC controller in turn taking inspiration from the dual analogue.

My personal opinion is that if two of those shoulder buttons are digital, and the other two analogue triggers this is probably the pinnacle of what has become the standard 3D gaming controller. I think it is about time the other control stick has been moved to a more dominant position... when your thumb is out of it's comfort zone it's easier to press a button than use a control stick, so I would say this is finally a controller that is solely designed for gaming in 3 dimensions. The N64 design was Nintendo's attempt at mushing a 3D controller with a 2D. The Dual Shock was originally just a PS controller (which came from the SNES controller, which was for 2D games) but after the N64 came out they tacked on two sticks... the sticks were not given priority position, but did at least show that two sticks were better than one. Dreamcast indicated that the control stick needs priority over d-pad without resorting to multiple hand positions like N64, and GC/XB brought that into dual-stick realm.

So this is the ultimate 3D controller. It has the d-pad and button placement originally derived form the SNES, but finally moved out of the priority position. Shoulder buttons also from the SNES, and shoulder triggers derived from GC/XB/PS2 design. The control sticks are finally both in the priority position and the heads are from the nunchuck stick design (convex but with a single ridge, I think if pressed I would argue the GC's three ridges are my fave, but this is still better than concave or convex with no ridge). And of course the shell is from the X360 controller, which is arguably the most comfortable of these types of controllers (I haven't extensively used one, but I have held one and could tell at once it was a good design) Until I hold it I can't know for sure of course but assuming it is as comfortable at the X360 controller I really can't see anything wrong with the UPro (from now on we must all call it the UPro!) apart from my personal gripe about the control stick inset being circular (I like the 8 point compass method, probably due to being used to Nintendo controllers but it is nice to be able to easily find those 8 directions)