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ZZetaAlec said:
But how far can graphics advance? Artificial visuals can only be as good as reality and when a game perfects 100% photo-realism then graphics can no longer advance. I was suspecting that this would be achieved at the end of the 8th generation, but with games like 'crisis' and 'gears of war' already coming very close to this mark, it may happen sooner.

That is quality, but then there is also quantity. You can *always* throw more polys at the display - which will have more and more pixels to show detail on.

So take Gears of War - then multiple the visible/active enemies by 100. Then by 10,000. Then by a million.

When the number of realistic looking characters you can render (at 100fps), gets close to the total number of pixels in the display device - THEN I think you are close to maxxed out ;)

Then there is always 3D/holographic display, which should pose some interesting issues...

 

 



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