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YukanaSenix said:
Andrespetmonkey said:
It's inevitable that Durango is the easiest to develop for, it's being made by a company that has specialized in developing software on PCs for decades. Also, DX11.

Sony can try their hardest, and from what I've heard about developing for PSV, making games for Orbis won't be anywhere near as hard as conquering th3 c3ll was.

As for the Wii U? I'm sure the hardware itself isn't terribly difficult to program for, it's just as others have said, making games that take advantage of the tablet controller is probably a little difficult and time consuming.


To be honest - Just fire all those noob developers,build a university and hire the Naughty Dog,Guerilla,Santa Monica Studio and so on Developers as teachers.

They showed with every game how much superior PS3 Exclusives can be compared to 360 Games.

There are many excellent first party 360 games, although I do think overall PS3's first party is better, they certainly don't dominate and 360's lineup isn't bad at all. 


The Hardware of the PS3 is easy to understand if you have the skill....Most Developers are just bad and don't understand their job.

It's not that developers are bad at their job, it's that they are not used to the PS3s complex architecture and it is very time-consuming to truly optimize for the system, time that most developers don't have. You see more first party devs optimizing for the cell because they have 2 or 3 years to put 1 game on 1 platform, third parties have 2 or 3 years to put 1 game on usually around 3 platforms.

Gonna ignore the rest..