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Andrespetmonkey said:
It's inevitable that Durango is the easiest to develop for, it's being made by a company that has specialized in developing software on PCs for decades. Also, DX11.

Sony can try their hardest, and from what I've heard about developing for PSV, making games for Orbis won't be anywhere near as hard as conquering th3 c3ll was.

As for the Wii U? I'm sure the hardware itself isn't terribly difficult to program for, it's just as others have said, making games that take advantage of the tablet controller is probably a little difficult and time consuming.


To be honest - Just fire all those noob developers,build a university and hire the Naughty Dog,Guerilla,Santa Monica Studio and so on Developers as teachers.

They showed with every game how much superior PS3 Exclusives can be compared to 360 Games.
The Hardware of the PS3 is easy to understand if you have the skill....Most Developers are just bad and don't understand their job.
Fire them,get them a job at McDonalds and teach new people the way how you have to do it.
Cause there is no other reason for the mess those bad developers did in this Gen while Naughty Dog pushed and still is able to push the PS3 even further.

And if they can't adapt to even better and easier to understandable hardware they really should try an other job.
Cause what else should Sony do?They change their architecture again completely so those unskilled Devs can at least do something with it but they
already start to cry again.

The Wii U the hardest?2 weeks ago it was the easiest.
So we don't can be sure either if IGN is involved..They are known Microsoft Fanboys...Those 35 Developers probably were 35 people at 343 Studios.