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@Joka_:

I've finished modelling it yesterday (Will post some pictures tomorrow) and it ended up at around ~720.000 poly's but it's completely done in 3DS Max 2009

I might try to cut it down to a 14-20k poly model at some point to try out in UDK or CryEngine 3, should be managable as there are a lot of holes and details on the screws and that sort of things that I can just get rid of because you wouldn't see them in-game anyway.