@Joka_:
I've finished modelling it yesterday (Will post some pictures tomorrow) and it ended up at around ~720.000 poly's but it's completely done in 3DS Max 2009 
I might try to cut it down to a 14-20k poly model at some point to try out in UDK or CryEngine 3, should be managable as there are a lot of holes and details on the screws and that sort of things that I can just get rid of because you wouldn't see them in-game anyway.







