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Adinnieken said:
osed125 said:

 

Didn't Vigil Games said that it only took like 2 lines of code to transfer the game from the screen to the controller?

I think the issue here is that third parties are to lazy to think in unique ways to use the controller, if that's the case then it will be the Wii situation all over again...

 


Transferring the display to the controller is probably easy.  Having both the TV and controller have individual displays of different content, probably not.  Not only that but it is resource intensive.

That may be true, but I remember Iwata said at some point that Nintendo wants the third party back on board on their consoles, he even said they would invest money in other to make so. If that's the case then I would assume that Nintendo made the Wii U as easy as possible for developers to work. 

I don't know much about game developing (so sorry if what I'm about to say doesn't make sense) but I imagine that the dev kit for the Wii U is somewhat similar to the DS (with more functions and power of course) which developers are already familiar with.



Nintendo and PC gamer