WiiBox3 said:
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1. The problem is that all games do it meaning no variety. Plus you don't necessarily need to have a game where you search for health packs, a system where you have a limited number of health packs at the start of each level to use at your discretion would work equally well.
2. Glad you agree, lol. I'm also fine for some games like military shooters, but too many games incorporate this system.
3. I find this is mainly for TPS. Take Uncharted for instance; I want to roll out of the way of a grenade but end up taking cover next to where it's landed. Or Mass Effect 3; I want to heal a team-mate but end up taking cover and the resulting time loss means that instead of healing him in time, he bleeds out.
This is especially annoying as I play a lot of games on PC where I have more buttons available then I'll ever need in a shooter.
4. Very few games this gen have a campaign manage to pull any one of the aspects you mention competently let alone well or all at the sametime. Hopefully next gen will be different.








