By using this site, you agree to our Privacy Policy and our Terms of Use. Close
WiiBox3 said:

The DS version is definately a lot harder than the US SNES version. The bosses can kill off your team in a couple of hits, so you either need to grind a lot more or test and try out a lot of different tactics to weaken the bosses faster. The boss that made me realise how much skill was required in the DS version was Cagnazzo, the fake King.

I also found that I needed to gring much more than usually and stop and slow were incredibly useful against enemies, and I used it alot in the DS version. But all the enemies just seemed alot harder. One thing that is killing me in the DS version is that to get one of the augments (can't remember which), you need to 100% all maps. I think I might have missed an inch of a screen in the tower of Zot or something :P

@Runa. That's an awesome idea. I think the After Years on smartphones and WiiWare, and now in the complete collection, was a good start. Problem with that one I found was that the sprite art was sub-par and I was not happy with that, but I did get pretty far in it. I'm now going to not care about that and play it again, but if they were to do an MM9/10 for final fantasy, I would like a full-production game, only where full-production is less intensive due to technology advancements that we now have since then. I would like a complete and intricate story, excellent art, and everything I would expect from a classic Final Fantasy, otherwise part of me would prefer it'd never happened. If they do it as well as MM9 was done in faithfulness to the original series, I'll be happy.