happydolphin said:
Do you think a virtual mechanism for selling pre-purchased digital games would help push digital media? I'm not saying it's something that publishers would be ready to do, but in order to offer a better service some could consider it. About online pass sales, do you mean like buying virtual credits, or did you mean in-game buying (like buying items with real money)? |
I meant how much of the digital sales revenue is from actual full game sales. I suspect most of it comes from dlc and now the online passes for 2nd hand games.
I'm not sure what you mean with a virtual mechanism for selling pre-purchased digital games. The pre-purchase pre-download system on Steam seems to work alright. I still won't use it for full games, I rather buy a box if it's the same price anyway. It would have to be at least $10 less before I would get a digital only version.
For console games it would have to be even lower. $40 is the absolute maximum I'm willing to pay for a digital download of a full game. When I buy a console game full price from a store I can trade it in for half in the first month to buy the next game. There's a lot more games I'm willing to give a try for $30 instead of $60. So for now downloading full games is not enticing at all.







