| naznatips said: I never said Fable and Mass Effect were alike... I said Mass Effect and KOTOR were. They are. Mass Effect borrowed almost everything from Bioware's earlier work on KOTOR. What Fable is like is Baldur's Gate, Might and Magic, Diablo, Neverwinter Nights, Oblivion, and Morrowind. |
I don't understand how you can call Oblivion and Baldur's Gate the same. For example in Oblivion you control one character while Baldur's Gate 2 has a party system. Oblivion's combat system is arcade like while Baldur's Gate 2's is not. Oblivion is played first or third person while Baldur's Gate 2 is played with a isometric perspective. The entire presentation in both games is completely different as well (skills, etc). About the only thing they share in common is a fantasy medieval setting but even that is presented differently as many of Baldur's Gate 2's settings are shown as very non-human compared to Oblivion's.
Also a game like Diablo is very different from Baldur's Gate 2. You then mention Mass Effect and KOTOR which are themselves much different in presentation from Baldur's Gate 2 and Oblivion. Add to that games like Fallout and Planescape Torment and Western RPGs are definitely different from one another. Compare the combat system in Mass Effect to the one in Diablo or Might and Magic for example.
You also seem to ignore games like Wizardry 7 and the Ultimas which were as different from each other as night and day. Wizardry 6,7, and 8 for example had a setting that featured both extreme high tech and extreme low tech in the same fantasy setting (some races flying in spaceships while others are using spears). None of the other WRPGs seemed to feature anything like that.







