| Jumpin said: I wouldn't consider old games to new games are as reading is to TV; largely because it makes no logical sense - Each Zelda, up until Ocarina of TIme, has more reading in it than the last Zelda. So by the logic, Ocarina of Time has more in common with a book than the Legend of Zelda, and is therefore considered a superior art form; but at the same time, it also has a better visual appeal, and it also takes objects previously represented in 2D, and allows interaction in 3D. |
You have misunderstood my point. By the reading analogy, I meant that old games require more imagination due to their graphical limitations. I wasn't talking about which games feature more text.
Because most of us were children back then, it can make some retro games seem better than they actually were.
Don't get me wrong though, I'm still a retro-head. As another poster has said, games publishers were trying anything and everything back then. Today, with notable exceptions, game concepts can seem a bit formulaic in comparison. Even Japanese games are looking a lot more Westernised these days.
As an unrelated aside, I remember in the NES era, gamers and reviewers would constantly coplain that there were too many platform games. Today, there are (arguably) too many FPS games but as far as I know, very few are complaining about it.
Too much planning, and you'll never get anything done.
Karl Pilkington.







