JoeTheBro said:
Well that's hard because people love discoveries. Even if the game doesn't reward you for getting them most users will want to find them all. This could be avoided by dumming down the achievements and giving them boring names but then what would be the fun of it. I'll admit it's a cool idea but to make people not want these achievements will be a tricky task. |
How about this. The death punishments can prevent players acess to the secret last world or any other unlockable feature after completing the main game. For example, getting more than 10 will prevent that acess. The player can then be rewarded for not getting these death punishments by getting notices that say, "Hey, you never died trying to reach for a star or didn't die by the same fireball that hit you twice." These rewards could be shiny trophies and the punishment can be broken old tropies to encourage players to avoid death punishments throughout the entire game.
(Digressing again: These rewards for not getting punishments might make players only play the game to obtain them, but looking at the punishments I provided, it's not going to make players do random assignment like collect 50 coins from each level of world 3 to obtain 50 coins from world 3 reward. It also encourages the players to play the game as an expert, which gamers always enjoy doing. No one wants to die a second later after using a star power before they start a level or die multiple times at one spot of a level continuously.)







