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IIIIITHE1IIIII said:
Runa216 said:
Well lemme see here:

Uncharted was a huge seller on consoles, and golden Abyss is quite good
Resistance was at one point a huge seller, it's getting a sequel in a week
Call of Duty is THE seller, and it's getting an iteration on Vita (we'll see if it's new or a port soon)
Assassin's Creed is a huge seller, it'll be coming out on consoles
Grand Theft Auto is rumored to have a game in the works for Vita (rumored!)
Final Fantasy X HD will likely be a huge seller, as FFX was a quite successful game

Not to mention the waves of original content like Gravity Rush and Soul Sacrifice that could really push the system if they take off.


Yeah, they all have potential. Question is though if people are willing to spend money on both a home console version and a portable version with less content. Because that's a lot of money.

I guess we'll see soon enough.

Funny, the DS proved that in many ways people are MORE willing to buy portable versions of games, or at least are just AS willing.  Mariokart DS and NSMB for the DS were both massive sellers.  Basically, your argument fails.  See, you're saying that the only games that sell systems are huge franchises like Call of Duty and Grand Theft Auto, then insinuate that it wouldn't be worth buying on a handheld when you have it on a home console. The only things that would make a handheld worth having would be original titles or handheld exclusives (pokemon), but the only games that sell systems are ones that can be found on consoles. In a roundabout way, you're basically saying there's no reason to have a handheld.  Kind of ignorant if you ask me.  



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android