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Entroper said:
 

The problem is not about being unable to "casually beat expert players online." The problem is that these so-called "experts" are experts at only one thing, snaking. When one single lame technique becomes a substitute for real skill, the game devolves into Snaker Kart Online, and it's no longer an interesting game. The game would be less shallow, not more, if it wasn't a snakefest.

I'm not opposed to the drifting mechanic as it was originally intended to be used, the problem is that it should not give you so much of an advantage that it's faster to drift back and forth on a straight piece of track. Knowing the best way to drift through the turns is a perfectly good skill, but they overdid the speed boost and essentially forced players to snake through the entire track in order to be competitive. That's not intricate, it's not hardcore, and it's not "deep." It's just silly.


My issue is that the I actually think snaking is a difficult maneuver to pull off effectively, depending on the area of the stage.

 

The one problem with the original games was rubberband AI for all players. A single lightning bolt used at the correct time could wipe you out, and then knock you off the course.

 

Unlike your assertion, I myself believe that snaking isn't a guarnteed win, nor do I believe that it is a game breaking mechanic.

 

I feel its fairly easy to accomplish, however, I feel it is far more difficult to accomplish than anything else in the game.

 

It's obvious why this feature was originally added to the game. It was to add depth and evolve the game, along with the removal of the feather powerup, and to help balance the game more around player control than pure luck of powerups.

 

That's the crux. Rubberband powerups(still a staple) can make playing worse than your opponent, give a smart player a distinct advantage.

 

I basically can't understand your argument, I guess. While the drift isn't a perfect mechanic, I adamantly believe the game would lose far more from removing drifting, than it would gain from removing snaking. I think drifting is the best advancement ever added to the series.

 

Hearing someone say drifting ruins the game, just doesn't make sense, because if you hate drifting, then undoubtedly you hated the previous games, which all had drifting. Why is it so suprising and shocking that this game once again has drifting, which is basically what the game is.

 

To me, it's like saying "Oh, this zelda game is gonna have a boomerang? That's just silly." I'm not hearing "it's getting old" I'm hearing "the game sucks with drifting."

 

Obviously, most of you seem to be fans of the series, and I would wager that you would also be buying this game, drifting or not.

 

It also seems to me that the snaking aspect is one of the reasons I like Mario Kart, and not other racers. I am not a fan of the power block system or the luck system to be honest. However, in Mario Kart, unlike in other games, when I'm going around corners, or in straight aways, I have something else to press besides gas and break. That is snaking and drifting. It is a fun combination of buttons and a gameplay mechanic that you can take or leave, but the option is there, for timed runs.

 

It's a fun little mechanic that the online kids like to use to be competitive. I personally, don't want Nintendo to mess up the games mechanics, to pander to the online crowd.

 

We're alread taking a big step with the wheel and Wii remote here. The less they mess with the actual gameplay portions, the better. Taking away this mechanic without adding something to replace it would make the game less appealing to me.

 

Either way, it'll almost definatly have snaking, it'll almost definately sell millions and millions of copies, and n00bs will almost definately get raped. That's how Mario Kart works. The end. 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.