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RolStoppable said:
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Skip to 2:40 and then explain how four players get through that without anyone getting hit (bubble does not count). This is just one example, there are some other levels which put four players (or even three) against unsurmountainable obstacles. Because of this, I see the game as the opposite: It was designed for one player, so in multiplayer you eventually face situations where you are inevitably screwed.

As for slow and boring in singleplayer, that's up to the player. It's perfectly possible to rush through most stages with carefully timed jumps.

EDIT: Youtube link in case the video does not show up.

http://www.youtube.com/watch?v=yRkc2DRW12w

so because a ten second segment of a 3 min video from late in the game in which you want me to ignore the gameplay elements that are in the game you think this was designed for single player.  oh rol, you are especially laughable today.

you know as well as i do most of the game played like this...

over-sized platforms. slower than typical pace for a mario game.  fun with 4 players.  not solo.

i suggest you take some time and refresh yourself on what single player mario actually looks like.

there are more "inevitably screwed" moments per level in mario world than the entire NSMB Wii game.

NSMB Wii was a good game but it needed the online.  I'm not in grade school anymore.  I and my friends all have responsilbilities and we don't like just across the street anymore so having them come over isn't an every day option.  hell, i have lots of friends well outside of the immediate 200 mile radius of me.  online play should be manditory in any multiplayer game now-a-days.