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Pemalite said:
Wh1pL4shL1ve_007 said:
They need to optimize the OS. The Ps3's OS at the start of this gen was at 100mb? Then they optimized it down to 10mb.

You can do it Nintendo!!!


Way off the mark. The PS3 OS at launch used 120mb, which Sony managed to drop to 96MB then to 50mb.

http://www.psuni.com/ps3-os-footprint-slashed-to-50mb-1798/

Still large when compared to the Xbox at 32mb, but then it's not entirely unexpected with Microsoft who has been making Operating Systems for decades, so they have the expertise.

512mb though is massive for a console, but I guess Nintendo is playing it safe, you can't increase an Operating Systems memory footprint on a console without serious reprecussions, but you can reduce it for future games.


I didnt' realize Xbox did it with so little - especially since features like cross-game chat built into the OS. If Nintendo truely is dedicating this much to the OS (something I'm not sure I believe) then chances are they want to be able to have pretty much complete access to system features inside a game. Right now my only real complaint about xbox/live is that if you're ina game, and you want to buy an add-on or download content, you usually have to exit the game to buy at the store, with a few exceptions. Nintendo giving lots of resources to the OS would allow users to pause a game and shop/surf the net, and switch back quickly. This makes sense. My friends and I play ME3 multiplayer all the time, and it takes forever for the game to start up, log into multiplayer, get a game started, etc. When I'm waiting for one of them to finish up, if I could be running an app on the OS ram like netflix until they're ready, and then switch over? That would be great. It's time they brought some true multitasking ability to consoles.