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IamAwsome said:

Same thread as before.

Some more translations just came in... Looking good so far, but I'm still wondering how much "less powerful" it is than Xbox 8, and the lack of triggers is dissapointing. 

But on the bright side, UNREAL ENGINE 4 CONFIRMED!  (maybe)



>Wii U has 2GB of RAM, 560MB of that are for the OS
>supports DX11, they managed to port Unreal Engine 4 on it
>less powerful than Xbox 8
>2 tablet-pads are supported
>Release Date: 23 November
>Ubisoft will bring Rayman Legends, ACIII, Rabbids Party, Killer Freaks, The Avengers and Just Dance 4 on it
>That little button under the D-Pad on the left of the controller is somehow linked to the Wii Vitality Sensor
>No Analog R2/L2 unlike 360 controller/DualShock3 

Unless the OS is windows, which I doubt because that would mean paying Microsoft (their competitor) money for each console sold, the system will not play any form of DirectX. Unreal engine also uses OpenGL so it is compatible with iOS and other OS's that use this API. (PS3, etc) So that shoots the creditablity of this person right off the bat.

The Wii U will probally use a custom version of OpenGL ES 3.0 since it is probally the biggest graphic API out right now. (Android, iOS, PS3, 3DS and the funny thing even Windows Mobile use this API).

http://www.khronos.org/opengles/   (offical site)

http://en.wikipedia.org/wiki/OpenGL_ES (lists support or major devices in the bottom of the article. The PS3 uses v1.0; 3DS uses v1.1)