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lestatdark said:

Then here's your problem. Substitute the Monk for a Witch Doctor or a Wizard and I guarantee you that you'll use 5 potions in the fight against the Butcher in Nightmare or more. There's a reason General chat is crowded with people asking for monks and demon hunters for Inferno and not every other class. 

I agree that the decision for the Health drop was ridiculous (I was against it the moment they announced it), but given the also moronic decision of putting an insanely large cooldown on potions that immediatly puts the less boss killer proficient classes in a huge disadvantage, it's one of those "lesser" evil scenarions.

My problem is playing 1 of the 5 classes I am allowed to play? You think I knew how things scaled when I picked the monk 4 days ago?

By the way on the self healing, I don't even use the healing aura, at that point it would just be ridiculous. I hate the globe drops, absolutely hate them. They shouldnt drop during bosses. That or bosses shouldn't have spawns. As it stands spawns are there just to heal youm not hurt you.

 

Also 1 more thing, kind of spoilerish. Back in DIablo 2 we were killing Lesser Evils from the get-go in Act 1, then ended up murdering the 3 prime evils. While yes, the act 4 develpoment is pretty awesome in this regard, it felt kinda dumb going up to act 4, story wise. I mean, seriously? The Butcher as an act boss? They didnt even do that in Diablo 1.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835