Horrorfest said:
I don't know though, still giving it a chance but from the way it seems, Crytek made the best decision making the game focused on a set path for 2 to avoid all of the problems from the first game. |
You and I play very differntly, I rarely use the sprinting power. If I was to use that constantly throughout the game I'd probably run into problems too. Just because its there doesn't mean you should be using it like that. You seem upset that it isn't infinite, as if the game was designed to let you move that fast by default. Enemies are not every 10 feet. You're on an island with multiple Korean military outposts, they have patrols, if you just bolt through the game you are going to attract everyone. The game is tactical. You can use cloaking, silencers, and environment hazards to take out enemies as you approach a outpost. It's infiltration. The cloaking is extremelly useful in that game, but you need to use it right. The faster you move the more energy it drains, so you need to maintain it by disabling it when you have cover, once full move forward with it. You can approach a situation from pretty much any angle, you can loop around, enter through a differenet path, avoid dangerous situations. The idea is not to die, act like you only have one life and no save points. That might help with your immersion.
The shooter genre is riddled with so many kill this wave kill that wave titles I guess I shouldn't be suprised there is some confusion when some people get a hold of a game aiming towards realistic tactical combat. Any chance you have ever played Delta Force? It's like crysis without the Nanosuit, so like real life, though an older game.
Borderlands is a terrible comparision to this game. I wouldn't call borderlands open world at all. It's diablo with guns as an FPS. I find it hard to believe you aren't trolling, but I give everyone the benefit of the doubt.
Before the PS3 everyone was nice to me :(








