I'm not that far into the game yet but I have a few observations so far:
Hate:
- Always online. It's a single player game.
- Color scheme. It's supposed to be darker and more "evil", not a lush wonder world.
- Real money auction system (when it goes live in my country). Kind of breaks the 4th wall all too much and makes the game feel not like a game anymore.
- Story. I dunno, the whole thing seems not as "dangerous" as before, with the big devils dead and only minor new ones threatening the world. The characters also feel too stereotyped, like how the Templar acts like Captain Holy Danger with every piece of dialogue he has.
Love:
- Sound. It gets in my face. I can feel the explosions and the death all around me.
- Crafting. Makes gear more varied and easier to acquire.
- Chaos. The gameplay really feels overwhelming because there are so many things going on at the same time. Destructible environments make for additional excitement. Hirelings having skills of their own is also a welcome change.
- CGI. As usual, Blizzard makes the absolute best cinematics and though they're not that long, they set the tone for the game.
- Orbs. Spamming potions never made sense to me before.
Neutral:
- Simplicity. Most people hate the lack of skill points and automatic attribute distribution. I don't like it too, but at the same time I'm finding it rather comfortable to just concentrate on the game and not spend so much time with a skill calculator.
- Auction house. While I hate the real money idea, the gold system also gives mixed feelings. On one hand, it's easier to get items you desperately need from different players. On the other, it undermines the vendors and the crafting system, making them sort of useless.







