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lestatdark said:
I agree with some of your impressions and disagree with others, but just wanted to point out that Diablo II was also piss poor easy on Normal difficulty if you didn't use the PlayersX command to boost it to at least Players 4 and above.

Since DIII doesn't have that, it feels much easier, but it's pretty much on par. Normal is the "casual" mode so that those who don't want to invest too much time on the higher difficulties can finish the game.

There also seems to be a rather large jump in difficulty at each level, much more than it was on DII. I've read constant complains about Inferno being too unforgiving and too hard for solo characters.


Normal was indeed very easy in Diablo II, especially with the best builds and classes. I played through Normal on "players 8" not long ago with a Zealadin. But at least the main bosses offered some challenge back then, even on Normal. I actually had some trouble with Duriel and Diablo. Azmodan in DIablo III is the most ridiculous boss in the game so far, he was so easy it wasn't even fun, I lost exactly zero HP killing him and it took me about 30 seconds.

Can't get to nightmare soon enough!