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Pineapple said:

The problem is that the sales in 2012 are really completely irrelevant to the topic, as it's discussing lifetimes sales.

Additionally, using the lifetime attach rate for a game to calculate is never really a good idea to get an accurate result. A machine with more sales will always have lower attach rates for its games. Games also have far higher attach rates early on in systems' lives than they do when the generation is finished.

In figuring the 2012 sales of NSMB2, comparing it to NSMB on the DS makes a lot more sense. It's made even more obvious by the fact that NSMB DS released under nearly identical settings to the one NSMB2 is launching under.

- Both launched in the middle of the year (May-June for NSMB, August for 3DS, not a big difference in terms of sales)
-  Both launched on similar installed bases (19 million when NSMB launched in USA, 20 mill when it had launched worldwide, versus 3DS at 17 million plus whatever it sells until august).

These factors slightly favour the DS version, but keep in mind that both the previous major 3DS games (MK7, 3DLand) both saw better openings than the big early DS games (for Mario Kart, it's 3.9 million in December alone for Mario Kart 7, and 2.7 million in December and half of November for Mario Kart DS)

How you count the different favours for each may depend a little, but selling roughly as much as NSMB DS did in its launch year seems quite obvious.

In total, NSMB DS sold 8.2 million in its launch year (2006). That's most likely more or less going to be what NSMB2 sells in 2012.

That would support the 8 million figure if NSMB2 has a 30%+ attachment, which is likely since its still an early game, but it won't see that later. Nintendo could if they support it, sell 20+ million after a few years. This is a really hard question to predict without knowing what those Vita titles are.



Before the PS3 everyone was nice to me :(