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Kresnik said:
I never understood what happened with Ensemble Studios, Halo Wars was a really good console RTS. I'd have preferred it on PC, but it worked very well on a console. The Halo Universe could easily have been expanded into more of that genre with Ensemble at the helm, instead the studio got shut down. Real shame.

I share the feeling. The way the game was build made the control scheme work very well, but while I did enjoy the game I did feel it was lacking in some areas. Bungie made a great effort to design stunning and spectacular environments and this wasn't replicated properly in Halo Wars, with the exception of the cutscence. The maps felt small and had a rather shaby look to them. Another thing were the UNSC/Covenant bases and the uninspiring look of the vehicles. It always bugged me how they bases were built, massive shafts suddenly appeared under newly constructed bases and building just suddenly appeared. I also never liked how the Covenant bases just appeared, and I didn't buy the implied idea that it teleported to its location.

They are amongst a list of things that I would really like to see addressed in a potential sequel.