By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
wfz said:

You are such a firecracker Rol, I find it humorous. You and Malstrom are very similar in your spicy, harsh, far-sided opinion on things and the way you treat others.

Considering those Ocarina tunes are some of the most memorable Zelda songs and also one of my favorite aspects of OoT and MM, I would definitely disagree with you on that one. I felt like it added a lot more spirit to the game. If you can just teleport anywhere you want anytime (like Twilight Princess) I would feel like it really takes away a certain element of magic and spice to the game. The Zelda overworlds are never very huge and hardly require much backtracking compared to more open world RPGs like Xenoblade chronicles, so I think the model used in MM and OoT work perfectly fine. 

Oh and those save statues from MM acted as quick travel points. Yeah yeah, you had to play a single song to pick one to fly to, but it was more similar to the idea you seem keen on.

The only reason why these songs are so memorable is because you have to play them repeatedly and listen to them. Quick travel was already better solved in the original Zelda and ALttP.

And Majora's Mask could have used at least one additional statue in each region, because the game was pretty big.

It doesn't need. You have one on the middle of the region and one next to the entrance of each temple. Actually, Skyward Sword  has more statues than what it really needs. At least it could have boosted a little the challenge looking for a save point.

Knowing the team, they did the right thing as my suggestion could have ended into something more tedious.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile