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happydolphin said:
archbrix said:

No, I'm not limiting it at all.  You're confusing a 1st person perspective design choice with what I'm saying about z-axis gameplay.  Super Mario 64 is not 1st person, it's 3rd person.  But it doesn't change the fact that the way the player guides Mario through the game is now done differently because of the z-axis gameplay.

I've already addressed remaining true to the original.  Games like Prime, Ocarina and Mario maintain many of their gameplay staples in the transition from 2D to 3D, and they do so admirably.  But again, the inclusion of depth that the 3rd dimension brings changes the gameplay.  Link does not simply move according to an x & y-axis at all in Ocarina.  I really don't know how you can say that he does.  He moves in and out of the screen and the gameplay must be adapted to that.  In other words, gameplay is no longer limited to flat planes of movement anymore and therefore follows different principles. 

Unless you're just talking about polygonal characters on a 2D plane with a fixed camera, then I stand by my assessment.

The vertical movement to different planes on the Z axis in Zelda does little to radically alter things from 2D to 3D, as LttP can testify.

I'm not trying to stump you, just trying to get you to think outside the box.

3D =/= radical, irreversible change.

You're still confusing the gameplay of different 2D planes (ALttP) with a fully realized 3D space (Ocarina).

The gameplay in ALttP still takes place on a 2D plane.  Link can go up and down stairs, but he goes from one x & y-axis plane to another.  Not so in Ocarina, where depth adds a z-axis principle and movement theoretically exists in every direction.