wfz said:
F0X said:
After some careful thought, I have a few initial ideas I'd like to see in a new Zelda game. Emphasis on "initial". [1] Instant fast travel. In all honestly, I don't mind long travel times very much... but it's awful when backtracking from one place to another on the opposite side of the game. If a Zelda game is to be massive in scope, I would love to see a quick fast travel system not unlike the one in Xenoblade Chronicles. Makes backtracking easy as pie. I'd at least settle for a system where the save statues act as warp points.
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Yeah man, if only they implemented some sort of quick travel so I wouldn't have to run anywhere. Like.. what if they had some sort of magical instrument that, when you played a certain song, teleported you somewhere? Oh man I love this idea. They could use an eclectic instrument that most people never see, like an Ocarina.
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You're funny. What I have in mind doesn't require playing a specific song for each destination (one of the more annoying aspects of Ocarina of Time). Think more along the lines of Twilight Princess's system where you could fast travel from anywhere in the overworld, but using save statues as destination points (a la Majora's Mask).