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tough question!
for one, cut all the crap from the beginning of the game. I don't want a 10 hour introduction! I don't want a 1 hour introduction!
another thing would be to hand the next installment over to Retro so they can shake the dust off of the design...
I agree about keeping the RPG elements and economy from SS but making them more useful by increasing the challenge.
Also agree to allowing you to keep playing after you've finished the main quest, this was sorely missing in TP.
add more interesting NPCs with charismatic and memorable personalities, voice acting too!
Remove the annoying banter from your assistant, or remove the assistant altogether if you can't make it interesting! (I remember liking Ezlo more than some of the more recent ones because he had personality).
SS felt too much like a playground and not enough like a real world that has been lived in.
No mandatory fetch-quests!



Until you've played it, every game is a system seller!

the original trolls

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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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