happydolphin said:
See, you're limiting it again. Nothing says it needs to be a 1st person transition. That's how it was for metroid so certainly that'll change the way you control your character there is no doubt about that. We're talking about the idea of remaining true to the original feel (visuals and play) while moving over to the next dimension. Assuming link doesn't jump (which he doesn't for all practical purposes in OoT), I don't see how, bar the Z-triggering system, how the character placement and movement for instance so much from Zelda 1. Link moves in an x-y plane either way, so what is the big difference |
No, I'm not limiting it at all. You're confusing a 1st person perspective design choice with what I'm saying about z-axis gameplay. Super Mario 64 is not 1st person, it's 3rd person. But it doesn't change the fact that the way the player guides Mario through the game is now done differently because of the z-axis gameplay.
I've already addressed remaining true to the original. Games like Prime, Ocarina and Mario maintain many of their gameplay staples in the transition from 2D to 3D, and they do so admirably. But again, the inclusion of depth that the 3rd dimension brings changes the gameplay. Link does not simply move according to an x & y-axis at all in Ocarina. I really don't know how you can say that he does. He moves in and out of the screen and the gameplay must be adapted to that. In other words, gameplay is no longer limited to flat planes of movement anymore and therefore follows different principles.
Unless you're just talking about polygonal characters on a 2D plane with a fixed camera, then I stand by my assessment.







