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happydolphin said:
archbrix said:

One of the whole points of changing a 2D game formula into 3D is to make it different; otherwise you'd just implement 3D effects and backgrounds into the x & y-axis.

@bold. On what level? In terms of twitch-style difficulty, general vibe, visual appeal? You can make a game different on certain aspects without changing its foundation. But for some reason this far that was barely achieved (bar Metroid to Prime imho).

On the level of the gameplay itself, plain and simple.  It has nothing to do with the visuals having to assume realism; look at Wind Waker.  And again, Metroid Prime is an excellent example of how you can keep the formula as true as possible, so it's not specifically the twitch-style difficulty, theme or visuals that I'm referring to.

The simple fact remains that Metroid Prime still plays differently than Super Metroid.  You are no longer moving left and right, up and down anymore.  You're moving in and out of the screen in a full 360 degrees in order to progress.  And I'm not talking about simply adding depth into a 2D game, such as going from, say, Kung Fu and Bad Dudes to Final Fight and Streets of Rage.  I'm talking about the gameplay itself going from an x & y-axis to a z-axis.  The concept of depth perspective itself changes the possibilities of movement of the characters of the game.  You can imagine any 2D game you like in a 3D world, but I don't see anyway of retaining what made the gameplay strickly 2D, unless, as I said, you just add 3D elements to the x & y-axis gameplay.