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happydolphin said:

As much as I have the same desire (the magic of Zelda 1 was never recreated), I don't think you can say with certainty that it was lost due to the 3rd dimension.

One thing that was lost is the fast-paced twitch gameplay from Zelda 1 and 3.  The lock-on feature introduced in Ocarina was quite genius; it was perhaps the best solution of making combat feel 2D in a 3D space, but it still makes the gameplay into something different from the original.

Another difference is simply the vantage point for the gameplay.  In 3D Zelda you can't see all of a room at once like you can in Zelda 1 and 3.  It makes the game feel different, although it works well for a series like Zelda, which is still based around exploration; in 3D Mario games like Sunshine where half of the gameplay is playing cameraman, it completely changes the game into something else (which is why I love Galaxy's camera system).

Puzzles are also handled differently in the 3D Zeldas.  The original had its own puzzles too, but revolved more around which block to push or how the rooms linked together, with the combat still a big focus of the game.  The puzzles themselves weren't as elaborate as they are in Ocarina.  I love both of these approaches, however, which is another reason I feel both types of games should live on, but these are some of the things that I believe Miyamoto was referring to with his statement.