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SvennoJ said:
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These are great ideas. Especially the long journeys between multiple towns - I'd also like to see a different species of inhabitant for each town.
For a new Wii U Zelda I would like all this and more...
Nintendo, for the new Zelda I would like: A return to the darker graphical style, the return of Epona (perhaps an upgradable Epona which can increase speed, eventually bounding through the landscape at warp speed), more varied dialogue, the return of the Zoras, a Goron area and at least one Deku Tree area for us thirty year-old nostalgia-heads.
To move the series on I would like to see different outcomes according to what decisions you make in the game, you would still have a set number of core dungeons to get through but other factors would be affected by choices/allegiances you make in dialogue/side quests. For example a side quest you choose to do could give you an item which helps a great deal in one of the dungeons - but the item is not essential to complete the dungeon. I think it could be interesting if you could either gain the allegiance of a town's population, or offend them by being rude/unhelpful/not doing the side quests/rifling through people's houses without permission.
It would be nice to see a few different endings according to how you've decided to play the game. Perhaps you could level up Link's abilities according to whether you want him more agile or a stronger fighter - I know that sounds like a big departure but reckon Nintendo could make such a system very user-friendly.
Basically, bust the world wide open again, have a good few towns with strange inhabitants which are just for levelling up purposes and side quests rather than an essential part of the story. These places would be discovered by accident making your way through the game and make it feel rich and alive.
I know Zelda is supposed to be quite linear but hope they can find a way to open it up and make it feel more open-ended without losing the Nintendo flair or comprimising a great story.
Another thing I've always wanted in a Zelda is to be able to explore the world after you've completed it, instead of reverting to just before you beat the last boss you get to explore the world now you've liberated it; being heralded as a hero everywhere you go and being treated to a few unlockable items/mini games etc. If people want to play through the last boss again there would be an option for that, obviously.
Too much planning, and you'll never get anything done.
Karl Pilkington.







